The Creators of Baldur's Gate 3 Explains Its Application of Generative AI for New Project

The studio behind hit role-playing games like Baldur's Gate 3 and Divinity: Original Sin has recently shown its new project, generating immense excitement within the gaming community. However, follow-up remarks from the company's co-founder have added clarity to the narrative, addressing the studio's philosophy toward machine learning.

A Tool for Ideation, Not Replacement

In a new message, Swen Vincke explained that the team is using machine learning for specific ancillary tasks. These involve developing PowerPoint slides, producing early-stage concept art, and writing placeholder text.

Notably, Vincke made clear that the final content in the game will be created entirely by actual creatives. "Larian is developing all the content ourselves," he stated.

Our studio is constantly increasing our roster of writers and are currently assembling writing teams.

Since visual development is being specifically referenced — we presently have over twenty visual developers and have roles to fill for additional talent.

All our efforts we do is supplementary and designed to having people spend more time on actual creation.

Every AI system used well is a boost to a developer's workflow, not a replacement for their craft.

Addressing Concerns and Clarifying the Vision

The revelation of using AI originally provoked backlash among portions of the fanbase. In reply, Vincke issued further clarification on online platforms.

"We use machine learning to explore references, just like we use Google and physical media," he wrote. "During the conceptual brainstorming phase we use it as a simple sketch for composition which we then replace with authentic artwork."

He added, "We've hired talent for their unique talent, not for their capacity to replicate what a algorithm proposes."

Focused Uses for Machine Learning

Vincke had previously detailed the company's targeted approach to AI and ML, grouping its use into three main pillars:

  • Handling Monotonous Jobs: This includes motion capture cleaning, audio processing, and pipeline-specific tasks like retargeting animations.
  • Accelerated Iteration: Using tools to rapidly prototype basic versions of gameplay ideas to test concepts before full development.
  • Future Potential for Gameplay: Researching how machine learning could one day create emergent gameplay, especially in managing dynamic reactions in a complex RPG.

He explicitly stated that core creative disciplines — including visual art — are are in no way departments where the studio is replacing creative involvement. On the contrary, Larian is recruiting more in these exact fields.

"Our studio is not releasing a game with any AI components, nor looking at cutting teams to swap them out with AI," Vincke concluded.

Scott Romero
Scott Romero

A seasoned gaming journalist with a passion for slots and casino trends, dedicated to sharing honest reviews and strategies.